OptiFine 1.8.8_HD_U_H8
 - added shaders shadow optimization "shadowDistanceRenderMul" (#489) 
 - fixed shaders loading "block.properties" (#569) 
 - added shaders uniforms "nightVision", "blindness" and "screenBrightness"
 - added shaders property "vignette"
 - fixed enchanted items in hotbar when running with Forge and vignette is disabled (#487) 
 - added shader macro MC_VERSION
 - compatible with Forge #1655
(04.05.2017)

OptiFine 1.8.8_HD_U_H7
 - updated shaders: added gbuffers uniforms gaux1 to gaux4, only used as custom textures
 - fixed Forge RenderHandEvent to work with shaders 
 - updated shaders: fixed depth of translucent handheld objects
 - updated shaders: added support for custom textures
 - updated CustomColors to reload banner textures
 - updated shader options: added non-numerical values "#define SHADOW_MODE HARD // [HARD SOFT REAL]"
 - updated shader options: added user friendly values from resources
 - updated shader options: right click = previous value, Shift + click = reset
 - added shader macros for OpenGL extensions
 - added shader macros for OS, OpenGL version, GLSL version, GPU vendor and GPU renderer 
 - added shader uniform "worldDay"
 - fixed shader uniform "worldTime" overflow for very old worlds
 - fixed shaders to save options on ESC 
 - added support for "palette.format" from "color.properties"
 - added fix for MC-98707
 - fixed NPE in shaders when renderViewEntity is NULL
 - fixed transparent hand with shaders when the world border is visible
 - added support for animated normal and specular textures
 - added shaders uniforms "frameCounter" and "frameTime" 
 - added shaders option to skip framebuffer texture clear
 - fixed shaders bug: centerDepthSmooth not working when gaux4 is active
 - fixed shaders using upPosition from previous frame
 - added block ID mapping for shaders
 - updated shaders to use "gbuffers_armor_glint" for enchanted handheld and dropped items
 - fixed custom potion colors
 - fixed end sky custom color
 - extended the shaders "#include" parser to add "#line" directives with file and line numbers
 - added xporb animation duration (xporb.time in color.properties, value in ms)
 - added custom item durability colors: assets/minecraft/mcpatcher/colormap/durability.png
 - fixed custom sign text color
 - fixed detection of maximum texture size for modern GPUs 
 - added shader options for back-face rendering per layer
 - enabled shader variable "ambientOcclusionLevel"
 - fixed Fast Render default to OFF
 - added shader properties "sun=true|false" and "moon=true|false"
 - added check for 3D Anaglyph + Shaders
 - added support for shader formats R3_G3_B2, RGB5_A1, RGB10_A2, R11F_G11F_B10F
 - fixed fullscreen mode to show all available resolutions 
 - compatible with Forge #1655
 (20.02.2017)

OptiFine 1.8.8_HD_U_H6
 - fixed dynamic lights: blaze rod, blaze powder, glowstone dust, prismarine crystals, magma cream, spectator mode, tnt, creeper
 - fixed unicode font rendering with HD resource packs
 - added shaders option dynamicHandLight - can be used to disable the dynamic hand light if the shader implements its own hand light
 - optimized chunk updates
 - added Dynamic Lights (off, fast, fancy)
 - fixed barrier particles performance
 - fixed world border to use program gbuffers_textured_lit
 - fixed clouds to use program gbuffers_clouds
 - replaced shader uniforms entityHurt and entityFlash with entityColor (rgba)
 - fixed enchanted armor to use program gbuffers_armor_glint
 - added shader uniforms entityId and tileEntityId
 - updated shaders documentation
 - added shader suppot for more texture formats (signed normalized, integer, unsigned integer)
 - fixed shader uniform "entityHurt" to not affect other entities
 - added folder selection in installer
 - fixed "#include" for vertex shaders
 - added option "Details -> Dynamic FOV" - enables or disables the FOV change when flying or sprinting
 - skip classloader injection when loaded in a Forge server
 - added "offsetBold" in font properties (assets/minecraft/textures/font/ascii.properties), default is 1.0 for 16x and 0.5 for 32x and above
 - updated CTM for rotated pillars (wood, quartz) to allow properties to select rotated variants
 - fixed rotated logs with Fancy CTM
 - added build number
 - fixed loading of world resource packs with Forge
 - fixed connected textures matching rules
 - fixed Natural Textures for snow layer sides
 - optimized memory allocation
 - fixed memory usage with AF and AA
 - updated Forge compatibility
 - compatible with Forge #1655
 (07.06.2016)

OptiFine 1.8.8_HD_U_H5
 - removed all Mojang content from final JAR  
 - added support for class patches
 - fixed unicode font shadow
 - updated translations (de_DE, sv_SE, zh_TW) 
 - removed shaders hand depth 4x and 8x values - broken and not needed
 - disabled ForgeHooksClient.renderFirstPersonHand() when shaders are active, not compatible
 - fixed chunk updates with shaders or with slow GPU
 - added support for preview versions
 - fixed glass panes and stained glass panes orientation
 - fixed Trees Smart when running with Forge
 - fixed entity updates - MoCreature insects
 - fixed Furniture mod crash with Shaders
 - added SE and CN translations
 - removed shaders option Cloud Shadows, not working and disabled in 1.8
 - fixed dark fog/clouds when around water or in shadows 
 - fixed custom bow textures (bow_standby)
 - added option Trees Smart - renders fancy leaves with face culling
 - added face culling for leaf models, significant FPS increase for fast leaves
 - fix for Thaumcraft models when changing Shaders in game
 - added suport for shader uniform shadowcolor2 and shadowcolor3  
 - compatible with Forge #1655
 (15.03.2016)

OptiFine 1.8.8_HD_U_H2
 - added option "-Dshaders.debug.save=true", saves active shaders in "shaderpacks/debug"
 - fixed Forge custom armor rendering
 - fixed shader initialization in nether/end
 - fixed Forge blocks layer reordering (BetterFoliage grass and BuildCraft pipes)
 - added shader profiles
 - added resources - /assets/minecraft/optifine/lang/en_US.lang
 - added shader resources
 - fixed shader shadow flickering (like it was in G6), performance may suffer a bit
 - fixed Random Mobs in multiplayer worlds
 - added support for shader variables
 - added configurable shaders options screen
 - fixed scaling of small textures when mipmaps are off
 - fixed parsing of block colormaps with block variants
 - fixed leash rendering with shaders to use program basic
 - fixed logo "mojang.png" to be loaded from resource packs
 - fixed parsing of invalid block states - for custom colors and connected textures
 - fixed custom redstone colors depending on other custom colors
 - right click on a shader option resets it to default
 - added parsing of predefined shader const options (bool, float and int)
 - fixed entity shadows with Forge (multi-pass entity rendering)
 - fixed double plants to use same custom color for upper and lower part
 - fixed hand held translucent items with shaders 
 - added shaders per world dimension - "/shaders/world-1" for nether
 - the dimension shaders are scanned for shader options
 - removed chat message when loading shaders
 - updated shader profiles to allow program deactivation
 - added support for "#include" in shaders
 - fixed Forge custom models not visible in GUI
 - fixed black screen with shaders when starting in the nether / end
 - added hotkey F3+R to reload current shaders (ninja update)
 - compatible with Forge #1655
 (14.01.2016)

OptiFine 1.8.8_HD_U_G9
 - fixed grid colormaps
 - fixed compass and clock to work when animations are off
 - fixed animated textures with AF
 - fixed useGlint
 - added shader options
 - the options are parsed from the shader files, searching for "#define", "#ifdef" and "#ifndef"
 - commented defines are with default state OFF
 - ambiguous options (both ON and OFF state found) are disabled and can not be changed
 - option names are global for all shader files in a shader pack
 - one option can be present in several shader files and it will be switched simultaneously in all of them
 - only ON/OFF options are supported for now, variables may be added later with range syntax
 - comments on the same line after the "#define" are shown as tooltips
 - added support for "shaders.properties": http://pastebin.com/g2E4NqPM
 - extended "mcpatcher/color.properties", added support for "clouds=off"
 - the shader option comments are split by sentences in the tooltip
 - fixed http pipelining to redirect to relative url 
 - compatible with Forge #1647
 (24.12.2015)
 
OptiFine 1.8.8_HD_U_G7
 - optimized shader shadows generation
 - fixed custom items crash
 (04.12.2015)
 
OptiFine 1.8.8_HD_U_G6
 - added support for Custom Item Textures: custom items, custom enchantments and custom armor
 - updated Connected Textures to parse block variants
 - added custom colors: spawn eggs, dog collars, sheep, potion, map, text, boss, xporb 
 - added support for grid palettes 
 - added support for ligtmaps for custom mod dimensions
 - fixed shader shadow flickering and incorrect shadow rendering (minimal FPS drop is possible for shader packs with shadows)
 - added blend method overlay for custom sky
 - fixed overlapping transitions for custom sky
 - many other bugfixes
 - compatible with Forge #1591
 (01.12.2015)
 
OptiFine 1.8.8_HD_U_F5
 - fixed compass and clock animations when AA/AF is enabled
 (28.10.2015)

OptiFine 1.8.8_HD_U_F4
 - fixed rendering of lit particles (exploding TNT)
 - optimized remote resource loading with http pipelining
 - fixed shaders to use correct block light levels (option Classic Lighting)
 - updated shader options
 (13.10.2015)

OptiFine 1.8.8_HD_U_F3
 - fixed rendering of custom unicode fonts
 - unicode character widths are reloaded with the resource pack
 - fixed profiler overflow with shaders active
 - reset video settings also resets shaders and FXAA
 - fixed connected textures to check for server resource pack
 (02.09.2015)

OptiFine 1.8.8_HD_U_F2
 - integrated support for shaders, based on the ShadersMod by Karyonix
 - the shader rendering features are fully disabled when no shader is active, no FPS penalty 
 - the shaders are not compatible with classic Antialiasing, Anisotropic Filtering and Fast Render 
 - added post-processing antialasing shader, based on modified FXAA
 - disabled post-processing shaders (Secret Settings) when classic antialiasing is enabled, not compatible
 - fixed inventory rendering glitch when wearing enchanted armor and shaders are active
 - fixed handheld item rendering artifacts when classic antialiasing is enabled
 - fixed GUI rendering of enchanted items when classic antialiasing is enabled 
 - fixed GUI rendering of enchanted items with Fast graphics and post-processing shaders
 - added FXAA 4x
 (29.08.2015)

OptiFine 1.8.8_HD_U_E2
 - fixed crash when Antialising is enabled
 (18.08.2015)
 
OptiFine 1.8.8_HD_U_E1
 - updated to Minecraft 1.8.8
 (01.08.2015)

OptiFine 1.8.7_HD_U_D8
 - fixed version check
 (24.07.2015)
 
OptiFine 1.8.7_HD_U_D6
 - fixed red screen tinting
 - fixed invisible mobs
 (30.06.2015)
 
OptiFine 1.8.7_HD_U_D5
 - updated to Minecraft 1.8.7
 (24.06.2015)